#pragma once
#include <SFML/Graphics.hpp>


sf::Texture bulletTextures;
struct Bullet {
    sf::Sprite bulletSprite;
    float speed = 0.0f;
    Bullet(float speead, int j, float positionX, float positionY) : speed(speead) {

        bulletTextures.loadFromFile("Image/bullet.png");
        bulletSprite.setTexture(bulletTextures);
        bulletSprite.setPosition(positionX, positionY); bulletSprite.scale(sf::Vector2f(j, j));
    }
};